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Willem dafoe 12 minutes
Willem dafoe 12 minutes












willem dafoe 12 minutes willem dafoe 12 minutes

Twelve Minutes ends up going for shock value and loses the small character moments and choices that made it so engaging. 12 Minutes has been shown off a number of times here and there over recent. However, the ending isn’t as strong as the journey and I wasn’t as invested in the last third due to the direction it took with the characters and the narrative. This new trailer reveals three major additions to the 12 Minutes cast in Willem Dafoe, James McAvoy, and Daisy Ridley. My desire to know how the story wrapped up had me looping scenarios over and over into the early hours of the morning. Twelve Minutes goes in some very dark and unexpected directions that I couldn't have seen coming. Pair these on top of the generally stuttery nature that comes with the point-and-click design, and all together, it can bring down what is otherwise a very cinematic game. I've seen the husband walk through the wife as she was being arrested, the police office tread all over the wife's dead body, and the wife clip through the bathroom door a couple of times as she was leaving. However, the animation of the characters can be distracting quite often and at times ruin a scene. In contrast, Dafoe brings an everyman aspect to the police officer that stops him from becoming disregarded and simply the villain. McAvoy and Ridley are raw and honest, bringing the romance and the brutality of the moments to life. Twelve Minutes without voice acting would have not been engaging enough, while subpar voice acting would have grated after several hours. What keeps the loop engaging are the performances of James McAvoy as the husband, Daisy Ridley as the wife and William Dafoe as the police officer. Each of these I unlocked filled me with enough feeling of overcoming a challenge that I was ready to push forward, even if I had previously begun to become frustrated. I do wish there had been a small hint system implement, however, as I can see the obtuse nature of some puzzles pushing players away. You never get a checkpoint as you're playing the same twelve minutes over and over, but you unlock some shortcuts. For example, once you've learned the watch's location, you can ask the wife about it head-on. The game does reward you for reaching certain vital conditions. One time I accidentally left the front door open, which put the police officer off, so I didn't get the initial response from him I was anticipating-everything you do and say matters when playing Twelve Minutes. It can get very tedious at times, especially when attempting to test particular character conditions that require you to do many things quickly in the first minute you enter the apartment. Trying out different conversation choices only for them to fail will see you have to replay the opening minutes of the game over and over again. Twelve Minutes is not a game for anyone with a lack of patience.














Willem dafoe 12 minutes